Kupuję. A z patch release notes:
Cho'Gath: Feast now loses up to 3 stacks on death instead of all of them
Kewl.
Gankplank: Parley gold gain increased to 4/7/10/13/16 from 3/5/7/9/11
Napisali "Parley" ;_;. A tak poza tym to bardzo fajnie.
Yi: Reduced the animation delay before performing Alpha Strike, Reduced the animation delay before performing Meditate
Całkiem fajnie.
Morgana: Soul Siphon (passive) now grants 15/25/35% Spell Vamp (as detailed below, works at 33% for Tormented Soil and Soul Shackles).
Soul Siphon no longer works with non-spell damage (Sunfire Cape, Thornmail, etc)
HNNNNNNGGGGGHHHHH. Zajebista sprawa. To da jej bardzo potrzebne survivability.
Pantheon: Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall
O, coś dla Kota

Rammus: Attack ranged increased to 125 from 100
Mana regen per level increased to .06 from .05
Powerball cooldown reduced to 11 from 12
Defensive Ball Curl cooldown reduced to 15 from 18
Defensive Ball Curl mana cost changed to 50 at all ranks from 40/50/60/70/80
Tremors mana cost changed to 120 at all ranks from 100/150/200
Teraz jest we WSZYSTKIM lepszy. Cholera.
Ryze: Spell Flux magic resistance debuff no longer stacks
Spell Flux magic resistance debuff increased to 15 from 12
:3
Soraka: Wish Ability Power ratio reduced to 1.5 from 2
:<
Taric: Dazzle minimum stun duration increased to 1.0 seconds from 0.5
Teemo: Camouflage
Fade time reduced to 3 seconds from 4
Fixed a bug in which sometimes the fade time would take too long
When Teemo breaks stealth, he now gains "Element of Surprise", increasing his attack speed by 40% for 3 seconds
Blinding Dart
Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130
Cooldown reduced to 10 from 12
Blind duration reduced to 1.5/2.0/2.5/3.0/3.5 from 1.6/2.2/2.8/3.4/4.0
Move Quick now only breaks when taking damage from an enemy champion or turret
Move Quick movement speed buff decreased to 15/20/25/30/35% from 20/25/30/35/40%
Toxic Shot now applies the first application of damage immediately upon hitting the target
Toxic Shot poison duration reduced to 4 seconds from 5 (total number of applications remains at 5).
Noxious Trap fade time reduced to 1.5 from 2
Mesmer się ucieszy

Tryndamere: Bloodlust cooldown lowered to 14/13/12/11/10 from 18/16/14/12/10
Undying Rage is now castable while stunned or disabled
Teraz będzie mu łatwiej przeżyć.
Veigar: Primordial Burst now deals 75/150/225 bonus magical damage to Champions who do not use mana
Oh fuck.
Zilean: Timebomb Ability Power ratio decreased to .9 from 1.1
Timebomb now ticks 3, 2, 1 additional damage before the bomb explodes. This will trigger calls for help
Mam nadzieję że to "tykanie" to tylko wizualne odliczanie, albo jakiś niewielki dmg, bo jeśli jeszcze zwiększyli na tym base dmg to porażka.
ITEMS:
Haunting Guise
Ability Power increased to 25 from 20
Health increased to 200 from 180
Spell Vamp has been removed from this item
Cholera.
New Item: Bilgewater Cutlass
+25 Attack Damage
+12% Life Steal
UNIQUE Active: Deals 150 magic damage and slows the target champion by 50% for 3 seconds (300 range). 60 second cooldown.
New Item: Hextech Revolver
+40 Ability Power
+10% Spell Vamp
To może być bardzo fajne.
New Item: Hextech Gunblade
+45 Attack Damage
+55 Ability Power
+15% Life Steal
+12% Spell Vamp
UNIQUE Active: Deals 300 magic damage and slows the target champion by 50% for 3 seconds (700 range). 60 second cooldown.
Zapewne robiony z Revolveru i czegoś jeszcze. Zajebista rzecz.
New Item: Will of the Ancients
+40 Ability Power
UNIQUE Aura: Gives nearby allied Champions +30 Ability Power and 15% Spell Vamp.
Taki Stark's Fervor dla casterów.
Summoner Spells
Cleanse cooldown increased to 150 seconds from 120 seconds
Revive now gives greatly increased movement speed after use
JASNY SZLAG.
General:
Cooldown Timers: users can now show numerical counters on the HUD for cooldowns. There are several formatting options to choose from under the “More Interface” options menu in game.
Bardzo fajna sprawa.
Spell Vamp is now an official stat
Spell Vamp automatically works at 33% of the listed rate for multi-target spells
Single-target DOT spells (for example, Mordekaiser's Children of the Grave or Morgana's Dark Binding) that previously caused the minor slow effect on Rylai's Crystal Scepter, will grant 100% Spell Vamp (and continue to slow for the minor amount)
Reduced healing effects will not affect the new Spell Vamp (to make the behavior consistent with life steal and spell vamp). However, look for us to update this in the future This also means that Spirit Visage will not increase your spell vamp health restore.
OH TAK DZIECINO.
Critical chance and critical chance per level removed as a base stat. Gold value for these stats was pushed into base attack damage and attack speed per level, respectively Average delta across all champions for these stats was +1.91 base attack damage and +.17% attack speed per level
... co kurwa. Przecież to zniszczy całego Gankplanka. I Master Yi. I Jaxa.
Recommended items have been updated for all Champions
Durr hurr.